<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.zakelro.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
<channel>
	<title>Zakelro! Network RSS Comments</title>
    
	<link>http://zakelro.com</link>
	<description>Unified RSS feed for the entire Zakelro! Network</description>
	<lastBuildDate>Mon, 28 Nov 2011 18:23:16 +0000</lastBuildDate>
		<language>en</language>
        <image>
		<url>http://zakelro.com/favicon.ico</url>
		<title>Zakelro! Network RSS Comments</title>
		<link>http://zakelro.com</link>
	</image>
    
<generator>http://wordpress.org/?v=3.3.1</generator>
	<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.zakelro.com/zakelro-comments" /><feedburner:info uri="zakelro-comments" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>L’assassino Piange (1)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/0iISIj4qn5E/</link>
		<dc:creator>Psychochild</dc:creator>
		<pubDate>Mon, 28 Nov 2011 18:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5190#comment-10849</guid>
		<description><![CDATA[I&#039;ve never played the games, but they have always sounded interesting.  This, though.... wow, that&#039;s just disappointing.  Like the designer/writer just didn&#039;t understand the power of what they were really trying to do.  As you said, it sounds like a selfish moment when the designer wanted to make sure his/her story was told instead of allowing the player to &quot;tell&quot; it with their actions.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played the games, but they have always sounded interesting.  This, though&#8230;. wow, that&#8217;s just disappointing.  Like the designer/writer just didn&#8217;t understand the power of what they were really trying to do.  As you said, it sounds like a selfish moment when the designer wanted to make sure his/her story was told instead of allowing the player to &#8220;tell&#8221; it with their actions.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/0iISIj4qn5E" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/2b07d67c8987f23114938c30a922f1d9?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/11/lassassino-piange/#comment-10849</feedburner:origLink></item>
	<item>
		<title>Leaving, On A Freight Train… (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/z2f-pkbS4WI/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sat, 29 Oct 2011 20:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5184#comment-10818</guid>
		<description><![CDATA[Thanks for the comment and perspective! I don&#039;t feel Bhaloidam has a cred problem  per se, but I&#039;ve seen some interesting and, I suspect, self-defeating attitudes among both the indie RPG community and indie videogame community.

So I hope to do what I usually do when confronted with something I find curious or troubling--write about it and see what other people think!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comment and perspective! I don&#8217;t feel Bhaloidam has a cred problem  per se, but I&#8217;ve seen some interesting and, I suspect, self-defeating attitudes among both the indie RPG community and indie videogame community.</p>
<p>So I hope to do what I usually do when confronted with something I find curious or troubling&#8211;write about it and see what other people think!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/z2f-pkbS4WI" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/10/leaving-on-a-freight-train/#comment-10818</feedburner:origLink></item>
	<item>
		<title>Leaving, On A Freight Train… (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/2DRIx4BvQY4/</link>
		<dc:creator>tquidca</dc:creator>
		<pubDate>Sat, 29 Oct 2011 17:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5184#comment-10817</guid>
		<description><![CDATA[You have an indie cred problem?

I haven&#039;t read the full backlog yet, but I&#039;ll tell you my own process here: I immediately googled and checked out your (new) presence at story-games, and did think at first &quot;who the hell is this guy coming out of Portland?&quot; But I was quickly won over by the explanations of the mechanics, and especially the player-character-sheet-as-board thing. Also the way you nonchalantly stomped on the classic &quot;My character! MINE!&quot; canard of most of RPG history to date.

Those aren&#039;t new developments; they&#039;re well-attested in several games. Polaris and In a Wicked Age come to mind; the latter even has a resemblance to your own character sheet, though simpler.

I think you&#039;ll find the &quot;indie games community&quot; as represented on sites like that is very welcoming, and no stranger to parallel inventiveness. I can also recommend my friend Brad&#039;s blog at http://www.vsca.ca/halfjack/--he did a very nice job marketing Diaspora on several different boards without ruffling feathers and to much benefit. It wasn&#039;t a Kickstarter project but it has a very similar history of &quot;designing in public.&quot;

I&#039;m a backer and look forward to my spinner boxed set! This game hits right at a lot of my priorities and I wish you the best of luck because of that, and also &#039;cause you seem like a totally cool guy.]]></description>
		<content:encoded><![CDATA[<p>You have an indie cred problem?</p>
<p>I haven&#8217;t read the full backlog yet, but I&#8217;ll tell you my own process here: I immediately googled and checked out your (new) presence at story-games, and did think at first &#8220;who the hell is this guy coming out of Portland?&#8221; But I was quickly won over by the explanations of the mechanics, and especially the player-character-sheet-as-board thing. Also the way you nonchalantly stomped on the classic &#8220;My character! MINE!&#8221; canard of most of RPG history to date.</p>
<p>Those aren&#8217;t new developments; they&#8217;re well-attested in several games. Polaris and In a Wicked Age come to mind; the latter even has a resemblance to your own character sheet, though simpler.</p>
<p>I think you&#8217;ll find the &#8220;indie games community&#8221; as represented on sites like that is very welcoming, and no stranger to parallel inventiveness. I can also recommend my friend Brad&#8217;s blog at <a onclick="javascript:_gaq.push(['_trackPageview', '/out/www.vsca.ca/halfjack/--he']);"  href="http://www.vsca.ca/halfjack/--he" rel="nofollow">http://www.vsca.ca/halfjack/&#8211;he</a> did a very nice job marketing Diaspora on several different boards without ruffling feathers and to much benefit. It wasn&#8217;t a Kickstarter project but it has a very similar history of &#8220;designing in public.&#8221;</p>
<p>I&#8217;m a backer and look forward to my spinner boxed set! This game hits right at a lot of my priorities and I wish you the best of luck because of that, and also &#8217;cause you seem like a totally cool guy.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/2DRIx4BvQY4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/ad516503a11cd5ca435acc9bb6523536?s=96" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/10/leaving-on-a-freight-train/#comment-10817</feedburner:origLink></item>
	<item>
		<title>Leaving, On A Freight Train… (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/xaCgmZsQ8Xs/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sat, 29 Oct 2011 13:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5184#comment-10816</guid>
		<description><![CDATA[DISCLAIMER: I&#039;m not traveling by freight train, but passenger train doesn&#039;t fit the meter of the lyric.]]></description>
		<content:encoded><![CDATA[<p>DISCLAIMER: I&#8217;m not traveling by freight train, but passenger train doesn&#8217;t fit the meter of the lyric.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/xaCgmZsQ8Xs" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/10/leaving-on-a-freight-train/#comment-10816</feedburner:origLink></item>
	<item>
		<title>So You Wanna Call Yourself a Game Designer? (8)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/SwVjivmweMs/</link>
		<dc:creator>John Pawlenty</dc:creator>
		<pubDate>Wed, 26 Oct 2011 19:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5065#comment-10809</guid>
		<description><![CDATA[What I love about this post is it re-enforces idea that to really make a great product or end result, you have to get rid of the digital and start analogue. I think this post rings true beyond game design.

I find this all the time as I work in interactive and graphic design. The best web-sites, interfaces, etc. I have created didn&#039;t start in Photoshop or HTML (or with the latest jQuery/flash/place the hot program here), they started on a sketch pad or on my white board. I was able to prototype and iterate quickly while removing all of the time overhead spent on getting the right gradient for the navigation. I then avoided painting myself into a corner, or focusing on the wrong thing. I created a solid base, then moved on to making  those ideas work digitally.

And finally this post reminded me of this story:

http://www.citypages.com/2011-01-19/news/oregon-trail-how-three-minnesotans-forged-its-path/

The first few paragraphs illustrate the point made in this post very well. The Oregon Trail, probably one of the seminal video games of my generation started out as a board game.]]></description>
		<content:encoded><![CDATA[<p>What I love about this post is it re-enforces idea that to really make a great product or end result, you have to get rid of the digital and start analogue. I think this post rings true beyond game design.</p>
<p>I find this all the time as I work in interactive and graphic design. The best web-sites, interfaces, etc. I have created didn&#8217;t start in Photoshop or HTML (or with the latest jQuery/flash/place the hot program here), they started on a sketch pad or on my white board. I was able to prototype and iterate quickly while removing all of the time overhead spent on getting the right gradient for the navigation. I then avoided painting myself into a corner, or focusing on the wrong thing. I created a solid base, then moved on to making  those ideas work digitally.</p>
<p>And finally this post reminded me of this story:</p>
<p><a onclick="javascript:_gaq.push(['_trackPageview', '/out/www.citypages.com/2011-01-19/news/oregon-trail-how-three-minnesotans-forged-its-path/']);"  href="http://www.citypages.com/2011-01-19/news/oregon-trail-how-three-minnesotans-forged-its-path/" rel="nofollow">http://www.citypages.com/2011-01-19/news/oregon-trail-how-three-minnesotans-forged-its-path/</a></p>
<p>The first few paragraphs illustrate the point made in this post very well. The Oregon Trail, probably one of the seminal video games of my generation started out as a board game.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/SwVjivmweMs" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/c076253f5e5575ece6543b476b1162e4?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/08/so-you-wanna-call-yourself-a-game-designer/#comment-10809</feedburner:origLink></item>
	<item>
		<title>Bhaloidam Testimonials (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/I4G1E01KNEs/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sun, 23 Oct 2011 22:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=336#comment-36</guid>
		<description><![CDATA[To be fair John, the Bhaloidam platform is substantially different than those systems.]]></description>
		<content:encoded><![CDATA[<p>To be fair John, the Bhaloidam platform is substantially different than those systems.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/I4G1E01KNEs" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/23/bhaloidam-testimonials/#comment-36</feedburner:origLink></item>
	<item>
		<title>Bhaloidam Testimonials (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/vVTMcFm6_r4/</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Sun, 23 Oct 2011 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=336#comment-35</guid>
		<description><![CDATA[Wow...It&#039;s like so many people have never heard of The Pool, or The Shadow of Yesterday, or InSpectres, or Universalis, or Polaris, or...]]></description>
		<content:encoded><![CDATA[<p>Wow&#8230;It&#8217;s like so many people have never heard of The Pool, or The Shadow of Yesterday, or InSpectres, or Universalis, or Polaris, or&#8230;</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/vVTMcFm6_r4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/a9bd85548f29cb9d4ed555d9cc690a15?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/23/bhaloidam-testimonials/#comment-35</feedburner:origLink></item>
	<item>
		<title>I Am Bhaloidam (1)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/YQs8cFuSjHg/</link>
		<dc:creator>angryjedi</dc:creator>
		<pubDate>Mon, 10 Oct 2011 13:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5153#comment-10794</guid>
		<description><![CDATA[Excellent news, Corvus. It&#039;s a nice feeling when everything falls into place like that. Me, I think I&#039;m still looking. Several times in my various careers, I&#039;ve thought I&#039;d found my &quot;calling&quot; but I&#039;m still not so sure. Hopefully at some point (soon) the right thing will happen and make me have a similar &quot;Yes! This is me!&quot; moment like you did.]]></description>
		<content:encoded><![CDATA[<p>Excellent news, Corvus. It&#8217;s a nice feeling when everything falls into place like that. Me, I think I&#8217;m still looking. Several times in my various careers, I&#8217;ve thought I&#8217;d found my &#8220;calling&#8221; but I&#8217;m still not so sure. Hopefully at some point (soon) the right thing will happen and make me have a similar &#8220;Yes! This is me!&#8221; moment like you did.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/YQs8cFuSjHg" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/b378543b7b9d5c512e903c152ea92dc7?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/10/i-am-bhaloidam/#comment-10794</feedburner:origLink></item>
	<item>
		<title>Do the Tribes of Bhaloidam Over-Share? (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/ssr_TQW2JF4/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Thu, 06 Oct 2011 21:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=243#comment-32</guid>
		<description><![CDATA[I&#039;m glad you asked that question John, because I&#039;m actually saying the opposite.

Firstly, it&#039;s intended to be used as your Skein wants to use it. If you need rigid rules around the sharing of performances, it&#039;s perfectly acceptable to make that part of your Skein&#039;s social contract and Bhaloidam will still support your storyworlds.

Secondly, If your social anxiety is something you want to work on, Bhaloidam is specifically designed to provide a safe, supportive, platform for doing so. Of course, you&#039;ll need to find people who respect your boundaries and are willing to let you play at your own pace.

And if you don&#039;t want to work on your social anxiety, and can&#039;t bring yourself to contemplate learning to trust the people you&#039;re gaming with, then I&#039;m not sure &lt;em&gt;any&lt;/em&gt; tabletop storytelling game would provide a safe storytelling environment for you.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you asked that question John, because I&#8217;m actually saying the opposite.</p>
<p>Firstly, it&#8217;s intended to be used as your Skein wants to use it. If you need rigid rules around the sharing of performances, it&#8217;s perfectly acceptable to make that part of your Skein&#8217;s social contract and Bhaloidam will still support your storyworlds.</p>
<p>Secondly, If your social anxiety is something you want to work on, Bhaloidam is specifically designed to provide a safe, supportive, platform for doing so. Of course, you&#8217;ll need to find people who respect your boundaries and are willing to let you play at your own pace.</p>
<p>And if you don&#8217;t want to work on your social anxiety, and can&#8217;t bring yourself to contemplate learning to trust the people you&#8217;re gaming with, then I&#8217;m not sure <em>any</em> tabletop storytelling game would provide a safe storytelling environment for you.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/ssr_TQW2JF4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/06/do-the-tribes-of-bhaloidam-over-share/#comment-32</feedburner:origLink></item>
	<item>
		<title>Do the Tribes of Bhaloidam Over-Share? (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/sN8-BcmEK6k/</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Thu, 06 Oct 2011 21:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=243#comment-31</guid>
		<description><![CDATA[&quot;And through cooperation you will build trust. And through building trust, you will relax the protective barriers that result in a need for strict management of who is in charge of which character. And if you drop those protective barriers, you’ll soon become a tribe that actually tells stories together, not one that merely tells stories while adjacent to one another around a table.&quot;

So what you&#039;re saying is, it&#039;s impossible for someone with social anxiety to play this game as it&#039;s meant to be played?]]></description>
		<content:encoded><![CDATA[<p>&#8220;And through cooperation you will build trust. And through building trust, you will relax the protective barriers that result in a need for strict management of who is in charge of which character. And if you drop those protective barriers, you’ll soon become a tribe that actually tells stories together, not one that merely tells stories while adjacent to one another around a table.&#8221;</p>
<p>So what you&#8217;re saying is, it&#8217;s impossible for someone with social anxiety to play this game as it&#8217;s meant to be played?</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/sN8-BcmEK6k" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/a9bd85548f29cb9d4ed555d9cc690a15?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/06/do-the-tribes-of-bhaloidam-over-share/#comment-31</feedburner:origLink></item>
	<item>
		<title>Bhaloidam as Stage (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/d2x0If7yHwI/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Thu, 06 Oct 2011 20:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=231#comment-30</guid>
		<description><![CDATA[Yes!

And not only is the mechanic self-correcting, but it encourages self-correction at the social level as well. A more hands-on Weaver might intervene with gentle questioning, &quot;Do you feel that description is in keeping with the amount of Effect you have to spend?&quot;

The Skein could agree to reward Renown modifiers (these increase the capacity of Influences) to compelling performances and reward only more appropriately scaled actions.

Even without intervention, a Spinner who finds the &quot;reality&quot; of the exchange not matching her Performance will, ideally, scale her future performances as she see the more experienced Spinners having a more fulfilling experience.

And there&#039;s no reason the Skein couldn&#039;t justify temporary swells in power, either! Adding a device to the story that has great effect (x6 your exerted will in Effect) could also have great drawbacks (the Will you exerted is Spilt, not spent, and therefore is more difficult to regain).

And, as you say,the social contract can also be adjusted to simply allow for more impactfully grandiose performances!]]></description>
		<content:encoded><![CDATA[<p>Yes!</p>
<p>And not only is the mechanic self-correcting, but it encourages self-correction at the social level as well. A more hands-on Weaver might intervene with gentle questioning, &#8220;Do you feel that description is in keeping with the amount of Effect you have to spend?&#8221;</p>
<p>The Skein could agree to reward Renown modifiers (these increase the capacity of Influences) to compelling performances and reward only more appropriately scaled actions.</p>
<p>Even without intervention, a Spinner who finds the &#8220;reality&#8221; of the exchange not matching her Performance will, ideally, scale her future performances as she see the more experienced Spinners having a more fulfilling experience.</p>
<p>And there&#8217;s no reason the Skein couldn&#8217;t justify temporary swells in power, either! Adding a device to the story that has great effect (x6 your exerted will in Effect) could also have great drawbacks (the Will you exerted is Spilt, not spent, and therefore is more difficult to regain).</p>
<p>And, as you say,the social contract can also be adjusted to simply allow for more impactfully grandiose performances!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/d2x0If7yHwI" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/05/bhaloidam-as-stage/#comment-30</feedburner:origLink></item>
	<item>
		<title>Bhaloidam as Stage (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/OEwI7I7jAQ4/</link>
		<dc:creator>eggdropsoap</dc:creator>
		<pubDate>Thu, 06 Oct 2011 18:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=231#comment-29</guid>
		<description><![CDATA[Ah! So, if I understand right, the mechicnal markers track a variety of narrative authority, or perhaps potential narrative authority. The limitations and empowerment are strictly at the mechanical level – the permission to manipulate the state of various LifeWheels and the Opportunity tracker – but this translates into fictional terms because the players naturally want to maintain pleasing congruence with the mechanical markers.

Correct me if I&#039;m wrong in the rest of this:

A practiced Spinner will make their performance line up with the mechanical results of the die roll. A less practiced Spinner will probably miss some of their mechanical cues and create a more-or-less incongruous performance. This doesn&#039;t seem to be a problem though, because the state of the markers on the LifeWheels and Opportunity tracker remain unaffected by performances that produce incongruous fiction. The next performance will still be cuing off the mechanical markers, so they have a self-correcting influence on our interpretations and hence our performances.

That&#039;s really interesting! So even if a performance is egregiously off, the incongruity won&#039;t last. Even if the performance indicates a profound shift in the power balance between characters, if the tokens on the LifeWheels don&#039;t indicate such a shift, the other characters will be able to leverage quite a bit of narrative power still.

For example, say the Young Wizard fires off a spell intending to put an entire city into a magical slumber, but the Will exerted and dice result don&#039;t support such a monumental effect. Her Spinner performs as if the spell was completely successful, narrating the populace falling asleep.

However! The Spinner of the Young Wizard hasn&#039;t managed to mechanically wrest that much narrative control (pardon the combative language), as indicated by the state of the markers, and the next Spinner to perform has the mechanical support to do something more-or-less uninhibited by the (in-fiction) slumber enchantment – in fact, they have as much mechanical support left to do what they desire as if the performance were more in line with the mechanics. So along comes the next Spinner, who – in-fiction enchantment notwithstanding – has the Will tokens and a good enough roll on the dice to narrate how the depth of a their character&#039;s love and concern for his ensorcelled daughter breaks the enchantment, allowing them to flee the city together.

If I&#039;m understanding the answer right, then, the mechanics serve as an anchor, or a narrative centre of gravity, that gives Spinners permission to give performances how they will, but also gives every Spinner permission to balance under- and over-powered performances by creating performances that draw the fiction gently closer to congruence with the current state of the mechanical markers.

And best of all, what fiction counts as (in)congruous with the mechanical markers is entirely a matter of more-or-less intuitive group interpretation and consensus!]]></description>
		<content:encoded><![CDATA[<p>Ah! So, if I understand right, the mechicnal markers track a variety of narrative authority, or perhaps potential narrative authority. The limitations and empowerment are strictly at the mechanical level – the permission to manipulate the state of various LifeWheels and the Opportunity tracker – but this translates into fictional terms because the players naturally want to maintain pleasing congruence with the mechanical markers.</p>
<p>Correct me if I&#8217;m wrong in the rest of this:</p>
<p>A practiced Spinner will make their performance line up with the mechanical results of the die roll. A less practiced Spinner will probably miss some of their mechanical cues and create a more-or-less incongruous performance. This doesn&#8217;t seem to be a problem though, because the state of the markers on the LifeWheels and Opportunity tracker remain unaffected by performances that produce incongruous fiction. The next performance will still be cuing off the mechanical markers, so they have a self-correcting influence on our interpretations and hence our performances.</p>
<p>That&#8217;s really interesting! So even if a performance is egregiously off, the incongruity won&#8217;t last. Even if the performance indicates a profound shift in the power balance between characters, if the tokens on the LifeWheels don&#8217;t indicate such a shift, the other characters will be able to leverage quite a bit of narrative power still.</p>
<p>For example, say the Young Wizard fires off a spell intending to put an entire city into a magical slumber, but the Will exerted and dice result don&#8217;t support such a monumental effect. Her Spinner performs as if the spell was completely successful, narrating the populace falling asleep.</p>
<p>However! The Spinner of the Young Wizard hasn&#8217;t managed to mechanically wrest that much narrative control (pardon the combative language), as indicated by the state of the markers, and the next Spinner to perform has the mechanical support to do something more-or-less uninhibited by the (in-fiction) slumber enchantment – in fact, they have as much mechanical support left to do what they desire as if the performance were more in line with the mechanics. So along comes the next Spinner, who – in-fiction enchantment notwithstanding – has the Will tokens and a good enough roll on the dice to narrate how the depth of a their character&#8217;s love and concern for his ensorcelled daughter breaks the enchantment, allowing them to flee the city together.</p>
<p>If I&#8217;m understanding the answer right, then, the mechanics serve as an anchor, or a narrative centre of gravity, that gives Spinners permission to give performances how they will, but also gives every Spinner permission to balance under- and over-powered performances by creating performances that draw the fiction gently closer to congruence with the current state of the mechanical markers.</p>
<p>And best of all, what fiction counts as (in)congruous with the mechanical markers is entirely a matter of more-or-less intuitive group interpretation and consensus!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/OEwI7I7jAQ4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/d2958f8c43bb84cac543cf1a65f8a86e?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/10/05/bhaloidam-as-stage/#comment-29</feedburner:origLink></item>
	<item>
		<title>Bhaloidam: Just $9 Away from Our Goal! (1)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/WzJhrbTXOQk/</link>
		<dc:creator>fuzzybinary</dc:creator>
		<pubDate>Mon, 03 Oct 2011 20:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5148#comment-10786</guid>
		<description><![CDATA[Just got around to backing it today, and I&#039;m making up for 5 of my lazy friends.

Sorry it took so long ;)  I really hope this comes through!]]></description>
		<content:encoded><![CDATA[<p>Just got around to backing it today, and I&#8217;m making up for 5 of my lazy friends.</p>
<p>Sorry it took so long <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   I really hope this comes through!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/WzJhrbTXOQk" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/863f527369af20ac71c8cc12c5ec9c41?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/10/bhaloidam-just-9-away-from-our-goal/#comment-10786</feedburner:origLink></item>
	<item>
		<title>Bhaloidam as Platform (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/GtPME-4Jbt8/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 26 Sep 2011 15:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=208#comment-27</guid>
		<description><![CDATA[Ah! It&#039;s possible I totally mis-read that question.

The Lifewheel includes an Opportunity Track (I just renamed it--it was once called the Timing Track.) that is used to determine who can perform an action when. If multiple Spinners are ready to perform simultaneously, there are any number of options to resolving the situation. The most compelling of which is Sharing the Scene and the most mechanical of which is letting the person with the highest capacity Influence go first. I encourage Skeins to follow the needs of the scene.

Being in a Skein requires building trust. If you have a Skein that is constantly vying for control and undermining each other (I mean as Spinners, not as characters.) --find a new Skein.]]></description>
		<content:encoded><![CDATA[<p>Ah! It&#8217;s possible I totally mis-read that question.</p>
<p>The Lifewheel includes an Opportunity Track (I just renamed it&#8211;it was once called the Timing Track.) that is used to determine who can perform an action when. If multiple Spinners are ready to perform simultaneously, there are any number of options to resolving the situation. The most compelling of which is Sharing the Scene and the most mechanical of which is letting the person with the highest capacity Influence go first. I encourage Skeins to follow the needs of the scene.</p>
<p>Being in a Skein requires building trust. If you have a Skein that is constantly vying for control and undermining each other (I mean as Spinners, not as characters.) &#8211;find a new Skein.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/GtPME-4Jbt8" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/26/bhaloidam-as-platform/#comment-27</feedburner:origLink></item>
	<item>
		<title>Bhaloidam as Platform (2)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/lILGvnESPxE/</link>
		<dc:creator>labyrinth</dc:creator>
		<pubDate>Mon, 26 Sep 2011 15:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=208#comment-26</guid>
		<description><![CDATA[Thanks for the clarifications, Corvus.  One followup -- if Bhaloidam doesn&#039;t handle scene progressions, can you elaborate on how time and timing is handled in the game?  Do Spinners take turns influencing the Storyworld, or is there no prescribed order for how Spinners and the Weaver will interact with the world?  If two Spinners wish their characters to take simultaneous action, how are the results arbitrated?]]></description>
		<content:encoded><![CDATA[<p>Thanks for the clarifications, Corvus.  One followup &#8212; if Bhaloidam doesn&#8217;t handle scene progressions, can you elaborate on how time and timing is handled in the game?  Do Spinners take turns influencing the Storyworld, or is there no prescribed order for how Spinners and the Weaver will interact with the world?  If two Spinners wish their characters to take simultaneous action, how are the results arbitrated?</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/lILGvnESPxE" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/ad516503a11cd5ca435acc9bb6523536?s=96" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/26/bhaloidam-as-platform/#comment-26</feedburner:origLink></item>
	<item>
		<title>So You Wanna Call Yourself a Game Designer? (8)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/-HFd6yaWcV8/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 26 Sep 2011 13:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5065#comment-10776</guid>
		<description><![CDATA[For what it&#039;s worth, this post was inspired by the lessons I learned while working on a tabletop storytelling platform called &lt;a href=&quot;http://bhaloidam.com&quot; rel=&quot;nofollow&quot;&gt;Bhaloidam&lt;/a&gt; over the last three years.

We&#039;ve launched a Kickstarter project for Bhaloidam, so if you have found this post to be of value please consider &lt;a href=&quot;http://www.kickstarter.com/projects/corvuse/bhaloidam-an-indie-tabletop-storytelling-game&quot; rel=&quot;nofollow&quot;&gt;helping us out&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, this post was inspired by the lessons I learned while working on a tabletop storytelling platform called <a onclick="javascript:_gaq.push(['_trackPageview', '/out/bhaloidam.com']);"  href="http://bhaloidam.com" rel="nofollow">Bhaloidam</a> over the last three years.</p>
<p>We&#8217;ve launched a Kickstarter project for Bhaloidam, so if you have found this post to be of value please consider <a onclick="javascript:_gaq.push(['_trackPageview', '/out/www.kickstarter.com/projects/corvuse/bhaloidam-an-indie-tabletop-storytelling-game']);"  href="http://www.kickstarter.com/projects/corvuse/bhaloidam-an-indie-tabletop-storytelling-game" rel="nofollow">helping us out</a>.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/-HFd6yaWcV8" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/08/so-you-wanna-call-yourself-a-game-designer/#comment-10776</feedburner:origLink></item>
	<item>
		<title>The Role of the Weaver (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/QI2cPlJiXb4/</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Sun, 25 Sep 2011 17:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=200#comment-25</guid>
		<description><![CDATA[I&#039;m using NetVibes.  It had worked fine for previous posts, it seems as if it was just this one that it choked on.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m using NetVibes.  It had worked fine for previous posts, it seems as if it was just this one that it choked on.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/QI2cPlJiXb4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/5921a0b08d30ca89a91d332840ca1e44?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/22/the-role-of-the-weaver/#comment-25</feedburner:origLink></item>
	<item>
		<title>The Role of the Weaver (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/lzqY1KJnf74/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sun, 25 Sep 2011 17:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=200#comment-24</guid>
		<description><![CDATA[What reader do you use? I think some might have a problem with the way my WPMU feed unifier deals with WPMU domain mapping. I can&#039;t believe that a universal feed isn&#039;t part of the core WP code.]]></description>
		<content:encoded><![CDATA[<p>What reader do you use? I think some might have a problem with the way my WPMU feed unifier deals with WPMU domain mapping. I can&#8217;t believe that a universal feed isn&#8217;t part of the core WP code.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/lzqY1KJnf74" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/22/the-role-of-the-weaver/#comment-24</feedburner:origLink></item>
	<item>
		<title>The Role of the Weaver (3)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/D8XHXGhQQH4/</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Sun, 25 Sep 2011 16:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://bhaloidam.zakelro.com/?p=200#comment-23</guid>
		<description><![CDATA[For some reason, this post didn&#039;t show up in my RSS feed when originally posted, but thankfully you mentioned it in the update.  Odd that it didn&#039;t show up, might have to kick my RSS reader in the shins or something.

Thank you very much for this post.]]></description>
		<content:encoded><![CDATA[<p>For some reason, this post didn&#8217;t show up in my RSS feed when originally posted, but thankfully you mentioned it in the update.  Odd that it didn&#8217;t show up, might have to kick my RSS reader in the shins or something.</p>
<p>Thank you very much for this post.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/D8XHXGhQQH4" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/5921a0b08d30ca89a91d332840ca1e44?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/22/the-role-of-the-weaver/#comment-23</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/F71SwcB6zB0/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 23 Sep 2011 18:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10774</guid>
		<description><![CDATA[Agreed on all counts. Glad I got it sorted before the wall of text that is today&#039;s interview with Jay! Thanks for you input.]]></description>
		<content:encoded><![CDATA[<p>Agreed on all counts. Glad I got it sorted before the wall of text that is today&#8217;s interview with Jay! Thanks for you input.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/F71SwcB6zB0" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10774</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/ukR6Lf-Sf-E/</link>
		<dc:creator>yennijb</dc:creator>
		<pubDate>Fri, 23 Sep 2011 18:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10773</guid>
		<description><![CDATA[This font is a lot cleaner, likely easier to read for most people (though the other one was fun, its no fun if it can&#039;t be read)]]></description>
		<content:encoded><![CDATA[<p>This font is a lot cleaner, likely easier to read for most people (though the other one was fun, its no fun if it can&#8217;t be read)</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/ukR6Lf-Sf-E" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/8d00bdb9e8d87a28e6d6805d75a19e08?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10773</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/hwZbi9mNUjk/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 23 Sep 2011 12:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10771</guid>
		<description><![CDATA[Okay, I&#039;ve done a 180&#176; on the font. Let me know what you think!]]></description>
		<content:encoded><![CDATA[<p>Okay, I&#8217;ve done a 180&deg; on the font. Let me know what you think!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/hwZbi9mNUjk" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10771</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/h_xVUKvfMvQ/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 23 Sep 2011 11:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10770</guid>
		<description><![CDATA[So odd. I see none of those issues on my system. Well, I&#039;ll try and get that fixed this morning!]]></description>
		<content:encoded><![CDATA[<p>So odd. I see none of those issues on my system. Well, I&#8217;ll try and get that fixed this morning!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/h_xVUKvfMvQ" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10770</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/6HrGb6Qd_Lc/</link>
		<dc:creator>yennijb</dc:creator>
		<pubDate>Fri, 23 Sep 2011 05:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10769</guid>
		<description><![CDATA[I checked it out on Firefox and IE and it looks the same.  The problem is in the post it looks fine, but in the text elsewhere on the page, like comments or in the side bar under latest observations, many of the letters don&#039;t seem to be sized properly.  It is almost as if the font file is missing data, since some letters, like m, are showing up larger than the rest, or t&#039;s that seem smaller than they should.]]></description>
		<content:encoded><![CDATA[<p>I checked it out on Firefox and IE and it looks the same.  The problem is in the post it looks fine, but in the text elsewhere on the page, like comments or in the side bar under latest observations, many of the letters don&#8217;t seem to be sized properly.  It is almost as if the font file is missing data, since some letters, like m, are showing up larger than the rest, or t&#8217;s that seem smaller than they should.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/6HrGb6Qd_Lc" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/8d00bdb9e8d87a28e6d6805d75a19e08?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10769</feedburner:origLink></item>
	<item>
		<title>Font Issues? (7)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/O1tIi_-VOaY/</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Fri, 23 Sep 2011 04:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=5133#comment-10768</guid>
		<description><![CDATA[o/

I&#039;m not even sure the font displays properly in Chrome, it looks really funky here, like something was scaled down in Flash with the Quality mode disabled... it looks like it&#039;s dropping pixels.]]></description>
		<content:encoded><![CDATA[<p>o/</p>
<p>I&#8217;m not even sure the font displays properly in Chrome, it looks really funky here, like something was scaled down in Flash with the Quality mode disabled&#8230; it looks like it&#8217;s dropping pixels.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/O1tIi_-VOaY" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/5921a0b08d30ca89a91d332840ca1e44?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=G" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://corvus.zakelro.com/2011/09/font-issues/#comment-10768</feedburner:origLink></item>
	<item>
		<title>Bhaloidam Open Question Thread! (15)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/auctM7rFnTw/</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Fri, 23 Sep 2011 02:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://honeycomb.zakelro.com/?p=185#comment-22</guid>
		<description><![CDATA[That would be my default solution as well, but I like to offer the person whose idea I&#039;m building off of the option to own it if they&#039;re so inclined.]]></description>
		<content:encoded><![CDATA[<p>That would be my default solution as well, but I like to offer the person whose idea I&#8217;m building off of the option to own it if they&#8217;re so inclined.</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/auctM7rFnTw" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/5921a0b08d30ca89a91d332840ca1e44?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/19/bhaloidam-open-question-thread/#comment-22</feedburner:origLink></item>
	<item>
		<title>Bhaloidam Open Question Thread! (15)</title>
		<link>http://feeds.zakelro.com/~r/zakelro-comments/~3/NqtBs90ldqY/</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 23 Sep 2011 02:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://honeycomb.zakelro.com/?p=185#comment-21</guid>
		<description><![CDATA[I&#039;d likely just release it under the MIT license, so you could sidestep that by just doing so yourself!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d likely just release it under the MIT license, so you could sidestep that by just doing so yourself!</p>
<img src="http://feeds.feedburner.com/~r/zakelro-comments/~4/NqtBs90ldqY" height="1" width="1"/>]]></content:encoded>
            <media:content url="http://www.gravatar.com/avatar/873c51e03fc45abd1409eb0d4d538449?s=96&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&amp;r=PG" medium="image">
            <media:title type="html" />
        </media:content>
    	<feedburner:origLink>http://bhaloidam.zakelro.com/2011/09/19/bhaloidam-open-question-thread/#comment-21</feedburner:origLink></item>
</channel>
</rss>

